The original idea for our team's (42) Trailer was to have a more desert wasteland style of racing game similar to that of the game motorstorm but that quickly gave way to something more futuristic along the lines of WipeOut and F-Zero. The trailer doesn't meet our original intentions but it fits the criteria of a more futuristic style.
The trailer meets our target audiance and in fact probably covers more than the intended audiance of teens due to the fact that it was suitable for all ages although it does focus more on a male teen audiance.
For my part in the trailer i used 3D Studio Max to create the team logo, i used two texured boxed one inside the other and animated them to rotate around with the camera located inside the first box and looking at the second. For the other two splash screens i used fade in transition effects and explosion effects.
I think that if i did it again i would use a bigger image file for the game name and for the credits i would slow down the team members names as well as use something a little bit fancier, something like a styleised font with a drop shadow.
I quite liked the look of the finished trailer, it had the look of the F-Zero and WipeOut games but it was diffrent enough to give it it's own feel whilst giving it a bit of retro feel.
We didn't really enounter that many problems doing the actual work but i think we could have worked better as a team as none of us really did our fair share of the work although we still met the deadline despite having poor time manegment even though our team leader forgot the final version for the showcase and so we used an earlier version oof the trailer.
I would like to think that during this project my skills involving teamwork, storyboarding and planning have improved.
I think that should i do this project again i would do a diffrent style of game for the trailer, something more along the lines of an adventure game with cell shaded graphics similar to that of the game Jet Set Radio Future as well as doing more about creating characters.
Tuesday, 29 June 2010
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