Tuesday, 29 June 2010

Showcase

The showcase was a brillant sucess and worked really well, everything was done on time, the boards were all put up and looked really nice, the one of the big screens had the trailers playing whilst the other had a showreel of work on it, students on the course were about the room, some did some work on computers, other talked to prospective students and some did demos of the software and the teachers were around talking to everyone and showing work. most visitors were parents or prospective students.
the software demos didn't work that well because not enough people came to do it really, most likley because of the foot ball game.
I enjoyed being there and helping setting up.

Teams Trailer Reflection

There were four diffrent teams that each made a trailer-

Production company - 42

Game name - Zero G

Pros- The lighting was really good and set a good tone for the trailer
The logo for the team
The soundtrack used

Cons- The splash screens for the game name and credits could have been better, more stylized with bigger letters for the game name and slowed down on the team members names.

Production company - Paradox

Game name - Dark Shock

Pros - Very good environment for dark shock splash screen
Very good sound
Had VA in it

Cons- transitions could have been better

Production company - Lazerbaby

Game name - Tempus limit before which

Pros- fantastic modelling
Brilliant sound
brilliant effects

Cons- Lighting was too dark in places

Production company - Negative one

Game name - Desolate

Pros- Brilliant environment with awesome effects
Good fantasy style music that suited the environments
Good splash screens

Cons- would have been nice to have seen some character modeling

Trailer Evaluation

The original idea for our team's (42) Trailer was to have a more desert wasteland style of racing game similar to that of the game motorstorm but that quickly gave way to something more futuristic along the lines of WipeOut and F-Zero. The trailer doesn't meet our original intentions but it fits the criteria of a more futuristic style.
The trailer meets our target audiance and in fact probably covers more than the intended audiance of teens due to the fact that it was suitable for all ages although it does focus more on a male teen audiance.
For my part in the trailer i used 3D Studio Max to create the team logo, i used two texured boxed one inside the other and animated them to rotate around with the camera located inside the first box and looking at the second. For the other two splash screens i used fade in transition effects and explosion effects.
I think that if i did it again i would use a bigger image file for the game name and for the credits i would slow down the team members names as well as use something a little bit fancier, something like a styleised font with a drop shadow.
I quite liked the look of the finished trailer, it had the look of the F-Zero and WipeOut games but it was diffrent enough to give it it's own feel whilst giving it a bit of retro feel.
We didn't really enounter that many problems doing the actual work but i think we could have worked better as a team as none of us really did our fair share of the work although we still met the deadline despite having poor time manegment even though our team leader forgot the final version for the showcase and so we used an earlier version oof the trailer.
I would like to think that during this project my skills involving teamwork, storyboarding and planning have improved.
I think that should i do this project again i would do a diffrent style of game for the trailer, something more along the lines of an adventure game with cell shaded graphics similar to that of the game Jet Set Radio Future as well as doing more about creating characters.

Wednesday, 16 June 2010

Unit 19

For part of Unit 19 i have to show how to set up a games console, i have chosen to use a PS2 for this.

Setting up a console is a very easy process.

The back of any console will have two main ports, the arial cable which differs depending on the console, The arial cable for the PS2 is reletivly and goes in where the above picture shows in the bottom right hand corner of the bottom left if the console is stood on its side.
The power cable is a figure of 8, named so due to shape of the casing around the connection points that line up with the Pins in the port just below the power switch at the top right, a figure of 8 power cable is a fairly common cable, my CD player uses a figure of 8 cable, one that i have used for my PS2 at times.


The front of the PS2 has the contoller and memory card ports, both of these are unique ports, the conroller has a connection that is a flat 9 pin sperated into three segments, this plugs into its corosponding port beneath the flap that actually says memory card, the port on the left is for player one and the one on the right for player 2.
The memory card is a flash card similar to that of an SD card and is containd within the plastic casing, it goes into the memory card slot which is covered by a flap.


The other end of the aerial cable ends in a Phono connection with three seperate one pin connections, these three pins are colour coded as red, white and yellow, two are for video and one for Audio. the connection on the back of the TV usually will have these colour coded although the yellow audio cable is sometimes slightly off to the side


Some TV's such as my own use a scart connection, in this case there are converters for this, the Phono cable is pluged into the Phono to scart connector, again colour coded, which is then plugged into the scart connection in the TV. In the cases of both Scart and Phono the picture is usually access through the AV channel.

Wednesday, 9 June 2010

FMP Splash Screens

My job for the Final Major Project was to create the Splash Screens - This is the Credits splash screen


This is the Team Splash Screen


Game Name Splash Screen

Objectives and possible interaction

The environment i have created i would use as a trading town and main area of the game for a racing game.

For the buildings in the top three pictures and the top bottom picture as shop with the one on the top bottom that is also shown as in the top bottom picture could have a possible anouncement billboard on the front. The building at the very bottom i would use as the players base where the player could customize their character with the things already bought. I would imagine the Interactivity as the Player interacts with the door and the screen darkens and a shop menu appears over it with a picture of the shop keeper.



For the game i would use this monument like object as the place where the player choses which race they wish to participate in.


I would use the area around the arch as a 'reward' area, when the player qualifies for a reward by doing ingame objectives the gate would open and allow the player acess to the area where a reward would be located.


In the picture i would the billboard on the left hand side as a sort of high score and fastest lap where the player would check to see fastest lap times and such whilst the part in the back i would use as a sort of podieum.


For the Game i would use the large structure, on the left in the above picture, it would be something the player wouldn't directly interact with but it would be used as something like a power source which is why a town was built by it and possibly have electricity arcing from the crystle like object to the ring.

Tuesday, 8 June 2010

U66

For the lighting in my environment i used 5 omnilights at the top and center of the environment set on a low multiplier to give a dark atmosphere to the environment, i further amplified this atmosphere with the Skybox. For the skybox i created a box and inverted the faces and apllied a texture i had made of a rather dark and gray sky that had been edited to be tileable.

I had originally planned to create an environment that linked to the trailer we were doing as a team, i was creating a wasteland for our teams original intentions but i kept the envrionment the same as our team trailer evolved and changed into a more futuristic style.

The sounds i would use for the environment i have made would be a howling wind style sound meant to convay a derelict feeling as well as possibly a few creaking door sounds. For a backing soundtrack i would use something designed to give a sense of being alone, something similar to the track 'The Sandy Badlands' from the FF7 OST.

Whilst creating my environment i had a few difficulties, The first one was when i tried to create the inside of the buildings, i struggled to get it all to work and in the end decided to create just the outside of the building in which i struggled in how to make it look.

FMP

We were given a brief for the Final Major Project, For the Final Major Project we were, in teams, to create a game trailer for shipley college to be shown as part of the digital showcase on the 23rd of June That Team 17 and other industrary specialists will be at. The deadline for the work will be on June the 18th

The Game trailer that we are making will be using Autodesk 3D Studio Max.

Our team is called 42, as a team we began thinking of a theme to base our trailer on. We decided to do a racing game and originally had the idea to do it in a wasteland style environment although the environment eventually changed to a more Futuristic style similar to that of Wipeout.
As part of the project we created a group email and used it to contact people in industary as well as doing research into existing games and professional trailers.
We did research about professional environments and used then as insperation for us to sketch our own environments which we used to create our 3D environments.
After looking at the industry we came up with a game name as well as game logos and a team logo which were used to create merchendice in Photoshop of 3DS Max depending on what it was. (e.g. Mousemat, mug, T-shirt, Toy.)
We then had to create a soundtrack to go with the Trailer that we made.