Wednesday, 9 June 2010

Objectives and possible interaction

The environment i have created i would use as a trading town and main area of the game for a racing game.

For the buildings in the top three pictures and the top bottom picture as shop with the one on the top bottom that is also shown as in the top bottom picture could have a possible anouncement billboard on the front. The building at the very bottom i would use as the players base where the player could customize their character with the things already bought. I would imagine the Interactivity as the Player interacts with the door and the screen darkens and a shop menu appears over it with a picture of the shop keeper.



For the game i would use this monument like object as the place where the player choses which race they wish to participate in.


I would use the area around the arch as a 'reward' area, when the player qualifies for a reward by doing ingame objectives the gate would open and allow the player acess to the area where a reward would be located.


In the picture i would the billboard on the left hand side as a sort of high score and fastest lap where the player would check to see fastest lap times and such whilst the part in the back i would use as a sort of podieum.


For the Game i would use the large structure, on the left in the above picture, it would be something the player wouldn't directly interact with but it would be used as something like a power source which is why a town was built by it and possibly have electricity arcing from the crystle like object to the ring.

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