
This Render of the 3D environment uses Texture 1 for the Plane used as the floor which used Displace 1 as a displacement map on the Plane. The windows use texture 16 whilst the Box that was Inset and one of the faces deleted that makes up the window frame uses Texture 13.
The box that makes up the building uses Texture 10 and the pyramid that makes up the roof uses Texture 5, the door being a box that uses UVW unwrapping uses texture 19.

This image uses the same textures as the above render aside from the the box on the building on the right which uses texture 17

The U-Stairs in this render use Texture 4 whilst the Champfer box uses Texture 11

This render uses Texture 10 for the three boxes that make up the support for the cannon whilst Texture 5 for the Tube and Sphere

This render uses Texture 10 for the Cylinders and texture 12 for the Box and oil tank in the background whilst the Box on the left uses Texture 20

Although this render doesn't make it that visable due to the position of the five onmi lights used to give the atmosphere i wanted the cones used to make the spikes use Texture 8 and the barely visable C-ext uses Texture 4 and the boxes use Texture 3

The large arch was made using a Torus that was turned into an editable mesh, half of the torus was then deleted and the holes capped by bridging, it uses Texture 2.

In this render the Champfercyl uses texture 14 whilst the cone beneath it uses Texture 6, the torus and the boxes acting as supports for the torus using texture 5 the sky background uses texture 18.

In this render the ring was made using a tube and uses texture 6 along with the spindal whilst the cones and the Hose in the centere use texture 5.


























