Thursday, 13 May 2010

Renders of 3D environment

I didn't do that much technical work to make my 3D environment, i used a series of standered primitive boxes and pyramids to make the buildings, to make the windows i used two boxes, the one for the frame i inset the front and deleted the inset face and put in another box.


This Render of the 3D environment uses Texture 1 for the Plane used as the floor which used Displace 1 as a displacement map on the Plane. The windows use texture 16 whilst the Box that was Inset and one of the faces deleted that makes up the window frame uses Texture 13.
The box that makes up the building uses Texture 10 and the pyramid that makes up the roof uses Texture 5, the door being a box that uses UVW unwrapping uses texture 19.


This image uses the same textures as the above render aside from the the box on the building on the right which uses texture 17


The U-Stairs in this render use Texture 4 whilst the Champfer box uses Texture 11


This render uses Texture 10 for the three boxes that make up the support for the cannon whilst Texture 5 for the Tube and Sphere


This render uses Texture 10 for the Cylinders and texture 12 for the Box and oil tank in the background whilst the Box on the left uses Texture 20


Although this render doesn't make it that visable due to the position of the five onmi lights used to give the atmosphere i wanted the cones used to make the spikes use Texture 8 and the barely visable C-ext uses Texture 4 and the boxes use Texture 3


The large arch was made using a Torus that was turned into an editable mesh, half of the torus was then deleted and the holes capped by bridging, it uses Texture 2.


In this render the Champfercyl uses texture 14 whilst the cone beneath it uses Texture 6, the torus and the boxes acting as supports for the torus using texture 5 the sky background uses texture 18.



In this render the ring was made using a tube and uses texture 6 along with the spindal whilst the cones and the Hose in the centere use texture 5.

Textures for 3D Environment 17-20 - Displace 1

Final set of textures used in my 3D environment

Texture 17


Texture 18


Texture 19


Texture 20


Displace 1

Textures for 3D Environment 13-16

Fourth set of textures used in my 3D environment

Texture 13


Texture 14


Texture 15


Texture 16

Textures for 3D Environment 9-12

Third set of textures used in my 3D environment

Texture 9


Texture 10


Texture 11


Texture 12

Textures for 3D Environment 5-8

More of the textures used for my 3D environment

Texture 5


Texture 6


Texture 7


Texture 8

Textures for 3D Environment 1-4

These are the textures used for my 3D environment

Texture 1


Texture 2


Texture 3


Texture 4

Tuesday, 11 May 2010

Unit 4 LO3 2








Unit 4 LO3 1

The Plan

Team members

Dan - Team Leader - Picked for team organsational skills
Strengths - Organisation, Attendance, Motivational, Photoshop Skills
Weakness - Massive Ego

Ben - Picked for 3D Studio Max skills
Strengths - Photoshop and 3d Studio max skills, presentation skills
Weakness - poor time keeping, poor imagination

Mikey - Picked for Drawing skills
Strengths - Drawing skills, 3D studio max skills, speaking skills
Weakness - Photoshop Skills

Matty - Picked for industry Knowledge
Strengths - Good imagination, Good talker
Weakness - Easily distacted, 3D studio max skills

Sean - Picked for digital art
Strengths - Storyboards skills
Weakness - Speaking skills

Tuesday, 4 May 2010

3D environment sketches

This is my original sketch for an environment

Photoshop environment

Short early video of the environment

3D environment video walkthrough